AI Insights · Timothy · April 2024
Top Bubble Shooter Games on Unified Platform in Latin America Q1 2024
Discover the performance of the top 5 Bubble Shooter games in Latin America during Q1 2024, featuring trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Bubble Shooter games on a unified platform in Latin America showcased varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance.
Bubble Witch 3 Saga from King saw a peak in weekly downloads early in the quarter, with 74.5K in the week of January 8. However, downloads decreased steadily, bottoming out at 18.3K in mid-March before slightly recovering to 19.9K by the end of the quarter. Weekly revenue followed a similar pattern, peaking at $6.8K mid-January and declining to $5.2K by late March. Weekly active users also saw a decrease, from 555K in early January to 373K by the end of March.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced fluctuating weekly revenue, starting at $2.7K and peaking at $5.7K in the second week of January, then stabilizing around $3.4K to $4.8K towards the end of the quarter. Downloads showed a significant drop from 17.8K in early January to 4.5K by late March. Weekly active users decreased consistently from 190.9K to 135.5K over the same period.
Bubble Shooter - Panda Pop! by Jam City, Inc. had modest weekly downloads, starting at 7.3K in early January and experiencing a sharp drop to around 254 in late February, before recovering to 3K by the end of March. Weekly revenue remained relatively stable, averaging around $3.2K to $3.5K. Active users showed a slight decline from 14K in early January to about 9.9K by the end of March.
Bubble Witch 2 Saga from King maintained a steady performance in weekly downloads, starting at 18.5K and ending at 12.3K. Weekly revenue fluctuated slightly, ranging from $2.2K to $2.9K throughout the quarter. Active users remained relatively consistent, with a minor decrease from 53.7K in early January to 45.4K by the end of March.
Marble Master by Teewee Games showed an upward trend in weekly downloads, starting at 15.5K and peaking at 21.8K in early February, before stabilizing around 14.1K toward the end of the quarter. Weekly revenue remained stable, averaging around $2K. Active users showed a slight increase from 193.4K in early January to 186.6K by the end of March.
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